Journal of Artificial Intelligence Research (JAIR) - 2014

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Venue Year Papers
Repro. Score Reproducibility Score based on Gundersen et al. (2025)
Doc. Mean Doc. Median Dataset Doc. Code Doc. Other Doc. % Empirical % Industry Website
JAIR 2014 68 0.35 3.77 4.0 1.06 0.28 2.43 69.12% 4.26%
Pseudocode
Open Source Code
Open Datasets
Dataset Splits
Hardware Specification
Software Dependencies
Experiment Setup
A Decision-Theoretic Model of Assistance 2
A Hidden Markov Model-Based Acoustic Cicada Detector for Crowdsourced Smartphone Biodiversity Monitoring 2
A Multivariate Complexity Analysis of Lobbying in Multiple Referenda 6
A Novel SAT-Based Approach to Model Based Diagnosis 5
A Procedural Characterization of Solution Concepts in Games 1
Algorithms and Applications for the Same-Decision Probability 3
Algorithms for Argumentation Semantics: Labeling Attacks as a Generalization of Labeling Arguments 4
An Efficient Algorithm for Estimating State Sequences in Imprecise Hidden Markov Models 5
An Empirical Evaluation of Ranking Measures With Respect to Robustness to Noise 4
An Exact Double-Oracle Algorithm for Zero-Sum Extensive-Form Games with Imperfect Information 5
Arbitration and Stability in Cooperative Games with Overlapping Coalitions 0
Automaton Plans 1
BDD Ordering Heuristics for Classical Planning 3
Belief Tracking for Planning with Sensing: Width, Complexity and Approximations 3
Closure and Consistency In Logic-Associated Argumentation 0
Comparative Evaluation of Link-Based Approaches for Candidate Ranking in Link-to-Wikipedia Systems 5
Convergence of a Q-learning Variant for Continuous States and Actions 6
Cooperative Monitoring to Diagnose Multiagent Plans 6
Demand Side Energy Management via Multiagent Coordination in Consumer Cooperatives 4
Distributed Heuristic Forward Search for Multi-agent Planning 7
Efficient HEX-Program Evaluation Based on Unfounded Sets 5
Enhanced Partial Expansion A* 4
Entrenchment-Based Horn Contraction 0
False-Name Manipulation in Weighted Voting Games is Hard for Probabilistic Polynomial Time 0
Finding Optimal Solutions for Voting Game Design Problems 2
Game-Theoretic Patrolling with Dynamic Execution Uncertainty and a Case Study on a Real Transit System 4
HC-Search: A Learning Framework for Search-based Structured Prediction 4
Improved Separations of Regular Resolution from Clause Learning Proof Systems 0
Improving Delete Relaxation Heuristics Through Explicitly Represented Conjunctions 4
Inapproximability of Treewidth and Related Problems 0
Information-Theoretic Multi-view Domain Adaptation: A Theoretical and Empirical Study 4
Integrating Queueing Theory and Scheduling for Dynamic Scheduling Problems 3
Iterative Plan Construction for the Workflow Satisfiability Problem 3
Knowledge Forgetting in Answer Set Programming 1
Large-Scale Optimization for Evaluation Functions with Minimax Search 5
MDD Propagation for Sequence Constraints 5
Mechanisms for Fair Allocation Problems: No-Punishment Payment Rules in Verifiable Settings 1
Monotone Temporal Planning: Tractability, Extensions and Applications 1
Multiagent Only Knowing in Dynamic Systems 1
Multimodal Distributional Semantics 4
No Agent Left Behind: Dynamic Fair Division of Multiple Resources 3
On Minimum Representations of Matched Formulas 0
On the Testability of BDI Agent Systems 1
Optimal Scheduling of Contract Algorithms for Anytime Problem-Solving 0
Planning through Automatic Portfolio Configuration: The PbP Approach 6
Policy Iteration Based on Stochastic Factorization 2
Probabilistic Inference in Credal Networks: New Complexity Results 0
Property Directed Reachability for Automated Planning 6
Push and Rotate: a Complete Multi-agent Pathfinding Algorithm 3
Reasoning about Topological and Cardinal Direction Relations Between 2-Dimensional Spatial Objects 1
Reconnection with the Ideal Tree: A New Approach to Real-Time Search 4
Representing and Reasoning About the Rules of General Games With Imperfect Information 0
Robustness and Stability in Constraint Programming under Dynamism and Uncertainty 4
Scoring Functions Based on Second Level Score for k-SAT with Long Clauses 5
Selfishness Level of Strategic Games 0
Sensitivity of Diffusion Dynamics to Network Uncertainty 2
Sentiment Analysis of Short Informal Texts 2
Simple Regret Optimization in Online Planning for Markov Decision Processes 3
Speeding Up Iterative Ontology Alignment using Block-Coordinate Descent 3
Symmetric Subgame-Perfect Equilibria in Resource Allocation 1
Text Rewriting Improves Semantic Role Labeling 3
Text-Based Twitter User Geolocation Prediction 3
The Complexity of Answering Conjunctive and Navigational Queries over OWL 2 EL Knowledge Bases 1
Topic-Based Dissimilarity and Sensitivity Models for Translation Rule Selection 3
Towards Minimizing Disappointment in Repeated Games 2
Tutorial on Structured Continuous-Time Markov Processes 1
Using Meta-mining to Support Data Mining Workflow Planning and Optimization 4
Verification of Agent-Based Artifact Systems 0