Existence, Computation and Efficiency of Nash Stable Outcomes in Hedonic Skill Games

Authors: Laurent Gourvès, Gianpiero Monaco

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Reproducibility Variable Result LLM Response
Research Type Theoretical In the weighted tasks setting, we show that deciding whether an instance of the game admits a Nash stable outcome is NP-complete. We then characterize the instances admitting a Nash stable outcome. This characterization relies on the fact that every agent holds (resp., every task requires) either a single skill or more than one skill. For these instances, the complexity of computing a Nash stable outcome is determined, together with the possibility that natural dynamics converge to a Nash stable outcome from any initial configuration. Our study is completed with a thorough analysis of the price of anarchy of instances always admitting a Nash stable outcome.
Researcher Affiliation Academia Laurent Gourv es EMAIL Universit e Paris-Dauphine, Universit e PSL, CNRS, LAMSADE, 75016, Paris, France Gianpiero Monaco EMAIL University of Chieti-Pescara, Italy
Pseudocode Yes Algorithm 1 Better response dynamics (BRD) Input: an initial state σ0 whose corresponding coalition structure contains at most q coalitions
Open Source Code No The text does not contain any explicit statement about open-source code release, a link to a code repository, or mention of code in supplementary materials for the methodology described in this paper.
Open Datasets No This paper is theoretical and does not conduct experiments using any specific dataset. The examples provided (e.g., Example 1, Example 2) are illustrative scenarios rather than open datasets for experimentation.
Dataset Splits No The paper is theoretical and does not involve experimental evaluation on datasets, thus no dataset splits are discussed or provided.
Hardware Specification No The paper is theoretical and focuses on algorithmic complexity and properties of games. It does not describe any experiments that would require specific hardware for execution.
Software Dependencies No The paper presents theoretical results and algorithms conceptually (e.g., Algorithm 1 pseudocode) but does not describe any implementation or experiments, and therefore does not list software dependencies with specific version numbers.
Experiment Setup No The paper is theoretical and does not include any experimental results or evaluations. Consequently, there is no experimental setup, hyperparameters, or training configurations described.