Anytime-Constrained Equilibria in Polynomial Time

Authors: Jeremy Mcmahan

ICML 2025 | Venue PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Theoretical We present a comprehensive theory of anytime-constrained MGs, which includes (1) a computational characterization of feasible policies, (2) a fixedparameter tractable (FPT) (Downey and Fellows, 2012) algorithm for computing subgame-perfect ACE, and (3) a polynomial time algorithm for computing approximately feasible subgame-perfect ACE. Given our hardness results, our algorithmic guarantees are the best possible in the worst case.
Researcher Affiliation Academia 1Department of Computer Science, University of Wisconsin Madison, Wisconsin, USA. Correspondence to: Jeremy Mc Mahan <EMAIL>.
Pseudocode Yes Algorithm 1 Feasibility Algorithm 2 Reduction Algorithm 3 Constrained Solver Algorithm 4 Approximation
Open Source Code No The paper does not provide any explicit statement about releasing code, a link to a code repository, or mention of code in supplementary materials.
Open Datasets No The paper is theoretical, focusing on mathematical models (constrained Markov games) and algorithms. It does not involve empirical evaluation on specific datasets, therefore no open datasets are used or provided.
Dataset Splits No The paper is theoretical and does not conduct experiments on datasets. Therefore, there is no mention of dataset splits such as training, validation, or test sets.
Hardware Specification No The paper is theoretical, focusing on algorithms and proofs for anytime-constrained Markov games. It does not describe any experiments that would require specific hardware, and thus no hardware specifications are provided.
Software Dependencies No The paper mentions the need for a 'polynomial-time linear-program feasibility solver' as part of its algorithmic framework but does not specify any particular software, library, or their version numbers (e.g., Python, PyTorch, CPLEX, Gecode with versions).
Experiment Setup No The paper is theoretical and focuses on algorithm design, proofs, and computational complexity for anytime-constrained Markov games. It does not describe any experimental evaluations, and therefore, no experimental setup details, hyperparameters, or training configurations are provided.