2D Gaussian Splatting for Outdoor Scene Decomposition and Relighting

Authors: Wei Feng, Kangrui Ye, Qi Zhang, Qian Zhang, Nan Li

IJCAI 2025 | Venue PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental Extensive experiments on multiple challenging outdoor datasets validate the effectiveness of OSDR-GS, which achieves the state-of-the-art performance in changing lighting scene inverse rendering.
Researcher Affiliation Academia Wei Feng , Kangrui Ye , Qi Zhang , Qian Zhang and Nan Li Tianjin University EMAIL
Pseudocode No The paper describes the methodology using mathematical equations and descriptive text, but does not include any clearly labeled pseudocode or algorithm blocks.
Open Source Code No The paper does not contain any explicit statements about releasing source code for the described methodology, nor does it provide a link to a code repository.
Open Datasets Yes We evaluate our OSDR-GS with SOTA baselines on both Ne RF-OSR [Rudnev et al., 2022] and Mip-Ne RF 360 [Barron et al., 2022] dataset.
Dataset Splits Yes Following GS-IR [Liang et al., 2024], we use images downsampled by a factor of 4, and pick every eighth image as a test image for dataset splitting.
Hardware Specification Yes For each scene, training for 30k iterations on a single NVIDIA RTX 4090 GPU takes approximately 30 minutes.
Software Dependencies No The paper references various existing techniques and models (e.g., 2DGS, NeRF, 3DGS) but does not provide specific version numbers for the software dependencies used in its own implementation.
Experiment Setup Yes L = Lc + λ1Ln + λ2Lnn + λ3Lbin, (16) where λ1 = 0.05, λ2 = 0.01 and λ3 = 0.001 are predefined weighting hyperparameters for each loss terms. For each scene, training for 30k iterations on a single NVIDIA RTX 4090 GPU takes approximately 30 minutes.